Motion & Performance Capture
One of the silver linings of the Covid19 pandemic was configuring our home studio for remote motion capture and broadcast quality audio recording.
“Belonging” is a journey into the emotional lives of MetaHumans. 10 episodes. 10 directors. 25 MetaHumans. 3 performance capture actors. 3 voice actors. 1 Epic Unreal Engine. Lots of love. More info …
Terry Notary’s workshop provided custom arm-extensions to help free my inner monkey. XSENS, Manus and Standard Deviation rigged my body, face and hands for high resolution data. Myriad brilliant animators and creative geniuses — including Damian Gordon, Shazzy Gustafson-Angulo, Fred Junqueira — got me on track with Unreal Engine and the delightful virtual production community.
The amazing Victoria Atkin has been my chief coach in the MoCap and P-Cap realm through this time, curating the best directors and body-based performers into my practice.
Above is a sample from a PSA for Born Free USA, and to the right are a few of my tutorials on the art and science of being a primate or other quadruped. (Note that you can maximize the tiny video windows.)
QuadruPaws: Manus Prime II XSENS for Quadruped Finger Articulation
XSENS Webinar: Capture, Stream & Retarget Primate Data
Manus Prime II XSENS Gloves E2E out-of-box experience
Standard Deviation HMC + iPhone 12 mini out-of-box experience
Broadcast Quality Home Studio
Voice Acting
- Sound Booth (-80dB noise floor)
- Sennheiser MKH-416
- Apollo Twin X Quad Interface
- Apple Logic Pro
- Source-Connect Pro
Motion & Performance Capture
- 1,000 sq. ft. Volume
- XSENS Link Suit & MVN Pro
- Manus Prime II Gloves
- Standard Deviation Helmet
- HTC Vive Trackers
- Unreal Engine Live Link
Self-Tape Setup Guidelines (PDF)
Sample Movement Data